Tutorial

How squared works

You start by creating a Rust library whose public interfaces follows the squared conventions, which means that you stick to Rust types and features that can readily be translated across languages. The body of those functions can make use of whatever logic you want. For example, suppose you wanted to publish some logic based on Rust's best-in-class [regex][] library. You might write:

#![allow(unused)]
fn main() {
pub fn find_username(s: &str) -> String {
    let r = regex::compile("@([a-zA-Z]+)").unwrap();
    if let Some(m) = r.captures(s) {
        m.to_string()
    } else {
        panic!("no username found")
    }
}
}

You would then install and run squared:

> cargo install squared
> cargo squared build

Since you don't have a squared.toml, you'll be asked a few questions, and then squared will run. The result will be a set of libraries that allow your code to be used transparently from other languages. You can also run cargo squared setup if you prefer to just run the setup commands and not do the actual build.

More advanced Rust code

The find_username function is fairly basic. squared supports more advanced interfaces as well.

Public item types

squared works by parsing your lib.rs module to determine your public interface. It only allows the following kinds of pub items:

  • pub fn to define a public function.
  • pub struct or pub enum to define a public struct, enum, or class (see below).
  • pub use crate::some::path to publish some part of your crate.

You will get an error if you have other public items in your lib.rs because squared does not know how to translate them to a public API. If you wish to include them anyway, you can tag them with the #[squared::ignore] attribute. This will cause them to be ignored, which means that they will only be available to Rust consumers of your library.

Basic Rust types

You can use the following built-in Rust types in your public interfaces:

  • numeric scalar types like i8, u16, f32 up to 64 bits;
  • char;
  • &str and String;
  • Slices (&[T]) and vectors (Vec<T>), where T is some other supported type;
  • Maps (HashMap, BTreeMap, IndexMap) and sets (HashSet, BTreeSet, IndexSet);
  • Options Option<T> and results Result<T, U>;
  • tuples.

Function parameters can also be &-references to the above types, e.g., &HashSet<String> (in fact, this is recommended unless ownership is truly required).

Simple structs and enums

You can define public structs and enums:

#![allow(unused)]
fn main() {
/// Translated to a WebAssembly [record][]
/// 
/// [record]: https://component-model.bytecodealliance.org/design/wit.html#records
pub struct MyStruct {
    pub field: T,
}

/// Enums with no values are translated to a WebAssembly enum,
/// which means they will be represented in target languages as
/// the native enum construct.
pub enum MySimpleEnum {
    Variant1,
    Variant2,
}

/// Enums with no values are translated to a WebAssembly enum,
/// which means they will be represented in target languages as
/// the native variant construct.
pub enum MyComplexEnum {
    Variant1(T),
    Variant2,
}
}

"Classes" (types with methods)

#![allow(unused)]
fn main() {
/// Translated to a WebAssembly [resource][]
/// 
/// [record]: https://component-model.bytecodealliance.org/design/wit.html#records
pub struct MyResource {
    field: T,
}

impl MyResource {
    pub fn new() -> Self {

    }

    pub fn method1(&self) {

    }

    pub fn static_method1(&self) {

    }
}
}

WebAssembly

Configuration

Frequently asked questions

Why the name squared?

The name squared comes from the idea that this package enables clean interop between various languages. Ordinarily that would require N^2 different bits of code, but since squared leverages WebAssembly's interface types, we can enable interop with just one.